In 2006 I was busilly attending to
the nascent Tracey book,
writing research bids, coping with egotistically self-destructive colleagues
and finishing my probation. So I only had time to attend one conference
(though I managed to set up a couple of things for the following year). Around
this time I became aware that the issues around Graphics / VisCom research
were bigger than ones of technology.
There were considerable issues to be coped with first: a lack of good theory
on how the subject functioned (as a communications process), how it interacted
with a broader society and indeed how you could explain visual culture (the
heart of the stated aims of VisCom as an endevour).
My first paper as part of the revised agenda was on personal social responsibility
and how graphic designers could fulfill their obligations to others (without
bankrupting themselves). This paper had a narow focus, but addressed what were
to become key issues in my writing: the social formation of the art; how the
technical composed with this socialised art to form a response that reitteratively
affected the social and the technical. In other words a feedback loop.
Saving the
Soul of Graphic Design: How Technology Can Help Designers Meet their Social
Obligations published by the International
Journal of Technology, Knowledge and Society. Abstract:
Graphic Designers communicate, demystify and explain the world to the very
people who need this clarity most. However, these same well intentioned
people are frozen in place by the economic demands of the organs of dissemination;
print, television and the Net: organs that are so expensive and so bound
into the First World Technocratic infrastructure that they actively curtail
any impulses that Graphic Designers may possess towards performing socially
responsive work. Yet year by year communication technology moves on: what
might the Graphic Designers of the world achieve if these new processes
and devices could act as a bridge between the designers – both local and
overseas – and the users on a local level? Might it not be possible by
means of these emergent technologies, for Graphic Designers in the Developed
World to partner with users in the Developing World, with the aim of producing
local answers to local needs? A truer form of communication, one existing
between partners, one beneficial to both parties, and one that may just
offer Graphic Design a shot at redemption after all.
Keywords: Graphic
Design, Communications, Society, Technology