By 2007 the Tracey book (now titled
Drawing
Now: Between the Lines of Contemporary Art ) was off to press,
January saw me in Cambridge delivering a paper at New College at the Third
International Conference on Technology, Knowledge and Society called The
Joyful Passion of Production: Spinoza and Disruptive Technologies. This
paper was written in response to my discovery of the potent combination of
Spinoza and Deleuze,
a pairing which rips into the very conception of fixed and unchanging positions.
I wonder, in the paper, whether combinations of technology and society, which
have negative communications values in one place may be beneficial to others?
This may seem absurdly abstract until, as a graphic designer you consider such
daily problems as: How do we indicate danger? How do we communicate safety?
My own position is that we can tell our stories best when we tell them through
technologies that compose with the society we are talking to.
Abstract:
Spinoza conceived the concept of ‘Passions’ to talk about how an idea affects
us: he talks of Sad Passions that reduce our abilities to act and of Joyful
Passions that free us to act more fully. While Spinoza is explicitly talking
of the gestalt of ideas acting on people his concept of Passions speaks to
a problem we are all sadly too familiar with: overwhelming numbers of new broadcast
and production technologies – vertical channels, virals, feeds, POD, Interactive
TV, etc. – all vying for time, money and attention that none of us possess.
In this paper I will be looking at a set of thought tools that may be used
to examine production and broadcast technologies and be used to select those
tools, in any particular circumstance, to decide which technologies which will
add to the power and effectiveness of our communications and which, buy their
very nature, will actively speak against us.
Keywords: Communications, Theory,
Graphic Design, Visual Communication
At the same time I was writing a paper for the cybernetics journal
Kybernetes on
the potential for evaluating VisCom values through cybernetic practices. Personally
I suspect that VisCom is part of a feedback cycle, so this would seem to
be a logical path for investigation. The paper is called It's
all about communication: graphics and cybernetics.
Abstract:
The paper seeks to serve
a dual process, first, to raise awareness of the epistemological weaknesses
inherent in the ways that visual communications designers address their own
practice, and, second, to suggest that cybernetics has some of the answers
to these weaknesses. Design/methodology/approach – These objectives of this
paper have been addressed through an examination of the cybernetics, critical
theory and visual design theory. A comparison of the points of convergence
(often of aims) and those points of divergence (often in its ontological reading
of the world) is illuminating, especially when post-structuralist semiotics
– as a system of knowledge exterior to both design and cybernetics, yet capable
of commenting on both – is used as a point of triangulation. <There is more
but you get the point>
By the time I got to deliver my paper (Bikes
don't break legs.) at DeSForM
07 in December I had managed to make a major synthesis between the two strands
represented in the papers above. Through the agency of a philosophical and
systems science theory called
Emergence I was
able to investigate how technologies, societies and cultures can merge as
design. Emergence demonstrates that the evolution of complex systems can
be created through simpler and lower level processes. This seems to me be
a pretty good model for design as an activity, and for the effects that design
has.
I don't believe the paper is available outside of the printed proceedings,
so is included as a download here.
I delivered a companion paper at the The 6th International Conference on Design History and Design Studies in Osaka. The paper suggests a model of culture for Visual Communication. The paper proposes that culture is our phenomenological experience of the massively networked responses of other actors to the actions of ourselves and others.